/*
 * Copyright 2020 Paul Rybitskyi, paul.rybitskyi.work@gmail.com
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.paulrybitskyi.gamedge.common.api

import retrofit2.Call
import retrofit2.Callback
import retrofit2.Response

internal inline fun <T> Call<T>.enqueue(
    crossinline onResponse: (Call<T>, Response<T>) -> Unit = { _, _ -> },
    crossinline onFailure: (Call<T>, Throwable) -> Unit = { _, _ -> }
): Callback<T> {
    return object : Callback<T> {
        override fun onResponse(call: Call<T>, response: Response<T>) = onResponse(call, response)
        override fun onFailure(call: Call<T>, throwable: Throwable) = onFailure(call, throwable)
    }
    .also(::enqueue)
}
